Well I noticed that even with TTW in alpha, people are already using tons of mods and in general the experience seems good (not counting the crashes and freezes and incompatibilities because of some mods ). So I would like to know if there are any mods you seem not to be able to play both Fallout games without anymore? You can tell me from the most important from the least important, I am just curious, bored and with time in my hands to write this. Oxford Dictionary Free Download Full Version For Pc With Crack Torrent.
PS: If you could also point out why you can't play without some of those mods I would be thankful. Unified hud and every mod it's built for. Reason: a whole lot of functionality and information at the tip of you fingers 2. Advanced recon gear reason: nightvision and thermals are great for those really dark environments 3. Mod configuration menu (depends if you need it).
If you have mods that are compatible with this, no reason not to get it. Way better than using an item in your pipboy to bring up a prompt menu. Readius reason: nothing on your arm, can see your armor made over both your arms (looks way nicer) -------------- that's prlly the only vital ones i would list, otherwise i would say to get the continue after ending mod so the game doesn't END end. And animation replacement mods are definitely a strong suggestion. And im not listing the ttw mods that already on this forum since you already know of those =P. Arwen's Tweaks Because I like struggling to survive instead of mowing down armies of raiders and becoming super-rich immediately.
Without it the game's just too arcadey, easy and boring. Naturally it took me a fair bit of tweaking to get it to work with TTW and I've barely started on distributing the MedTec items, but I simply wouldn't play without Arwen's hardcore mode. Any simple 3x damage upper Because I hate the RPG-trope style combat where you stand there trading headshots until one of you runs out of HP. I like my combat to be fast and deadly, and my non-combat travelling and exploration to be tense and wraught with terror. If I can shrug off a surprise.308 to the head, I might as well just sprint around the place with my eyes closed and my thumb up my butt. Project Nevada Because I've just gotten too used to the gameplay features it brings.
Browse and play mods created for Fallout 3 at Mod DB.
Grenade hotkeys, visor overlays, sprint key. They seem like a mandatory part of the game to me now, and I'd miss them terribly. Graphical mods; DarnUI, weather replacers, body replacers, texture replacements, etc.
Because, pretty. FNNCQ Slavery Overhaul Because I've never played a non-evil PC and I probably never will. Assorted weapons tweaks; 00 Commando, Weapons Mod Menu, Manual Reload, Selective Fire For better, more immersive and less cheaty combat.
Project Nevada. Its features just improve the game too much to go without. FWE is good for straight Fallout 3 too, but PN is better. Menu options instead of inventory clutter?
Type 3 and Breezes. Just breaks immersion for me for a post-apocalyptic wasteland to have universally distributed sports bras and boxer-briefs. Especially when the underwear covers more than the outfit its supposed to be under does. Any sex mod, preferably Sexout from Loverslab.com for FNV and Animated Prostitution for FO3. In a wasteland rife with violence, slavery, cannibalism, and other atrocities the lack of sex and its consequences is as immersion-breaking as the widespread pristine underwear. She's far better than any vanilla and most mod-added companions.
Nevada Skies URWLified. Its just pretty. Vurts Wasteland Flora Overhaul. Its 200 years later, some regrowth is to be expected.
New Vegas Extended Content (NVEC, formerly New Vegas Error Corrections). Many many fixes and extras that improve the games in myriad ways. Various and sundry quest-mods. I'm bored with the vanilla content, I need newness. Be very careful about fix mods.
Most of them work with the principle that they take out the leftovers from FO3 in NV (which is btw. A good thing imho for NV and only for NV). Obsidian was pretty lazy in cleaning up their DLC called New Vegas. Yes you are reading correctly. NV was assumingly developed like a FO3 DLC.
That's is my only explanation for the many leftovers in the esm. Most of the problems we have to deal in TTW are from these leftovers. So if you install a fixer mod which takes them out also the fixes that TTW made could be taken out.
So I don't recommend to use these. @Dynastia Nice to see my FNNCQ in your list. I've got a few that I can't play without (in no particular order): MCM EVE WMX AWOP - I can't believe nobody has mentioned this already! Fantastic mod and apparently there is an FO3 version now (which I have not tried yet). Adds so much to the game in terms of locations and everything else.
MoMod - who doesn't like more stuff to shoot? Project Nevada New Vegas Bounties 1&2 There are also a few that are good, but not totally necessary: Lucky 38 Suite Reloaded -a bit out of date maybe, but so much better than vanilla IWS - even though every time I use it my game crashes horribly - I wish someone would make a version that works better. Harder Than You - LOVE this mod!
Angel Park 2. I tried out AWOP and felt it just added a bunch of nonsensical dungeons to the world, all willy-nilly and out-of-place. If I remember rightly there was a trapdoor in Goodsprings that led to a lakelurk cave. To be fair, I think that was a very early version of it, and I don't know if it's still all about the loot-dungeons put all over the place without method or reason, but it wasn't my cup of tea.
Plus, it adds a boatload of weapons and I run so many combined weapons tweaks and rebalances it'd day me days to integrate them to my game. New Vegas Bounties is great. Probably the best quest-mod I've played, it fits into the game ALMOST seamless, I just wish they'd patch the two versions together so you can have them both loaded and the second one only starts when the first one finishes. But if there's a better questmod for NV or FO3 I don't know of it.
I love mods that let you take up a secondary occupation, whether it's bounty hunting with NVB or slave-hunting with FNNCQ or digging up mounds of crap with Scavenger World. Here's my list - they are mostly for improving visual quality: • MTUI + iHUD + MCM for user interface • Type3 and Breezes for bodies / clothes graphics • NMC's texture packs for general graphics • Nevada Skies for sky graphics • Vurt's Flora for tree and shrub graphics • Project Nevada, WMX, and EVE for graphics/gameplay enhancements • Chucksteel's Interiors mods - just say no to boarded-up doors! Those are the mods that I always come back to with a fresh installation or playthrough. Many of the companion and quest mods on Nexus are fun (New Vegas Bounties is great), but finding good voice acting in mods is like finding a needle in a haystack. Oh, this is going to be a long list for me, I will use the mod names from the nexus:) Most important: Project Nevada (too much content to list) Project Nevada Extra Options (also too much content) These mods are so essential!
I absolutely can´t play without them any longer. PN adds so much new and interesting content, many features, as well as lots of configuration options to the game. And PN Extra Options expands these features and options even further.
These 2 are honestly my most important mods, since they also allow to rebalance the game quite drastic, which is great to keep it a challenge:) A Close second: WMX (tons of additional weapon mods) I also can´t think about playing New Vegas without WMX. Personally I think weapon mods were the best new feature of F:NV, and WMX expands these greatly.
I just ran into this as I started a fresh Alpha playthrough. While I was hoping to go as mod free as possible for testing purposes, there are just some mods that I've learned I am unable to do without, some for FO3, some for FNV. Mods (in order of importance): CASM or CASM with MCM - It is damn near impossible to play either FO3 or FNV without a proper save manager to fix Bethesda's broken auto-/quick-save system.
This was the first mod I had to install, and it was just so I could load saves to test in the first place. NVSE, 4gbNVSE, Fake Fullscreen, NV Configurator, Stutter Remover, some minor personal.ini tweaks - This was the second group of 'mods' I added, though none are really mods; they are fixes for stability and performance.
All of them are pretty much required for me and greatly reduce crashing and lockups. Project Nevada - I won't go too much into this one, as it should be obvious. It adds a ton of features that once you've played with them, it's hard to live without.
Plus, it has lots of rebalancing features that work well with TTW, such as level cap and xp stuff. Practice Makes Perfect - If not for TTW, I most likely would never have known about this mod. I found it in the XP discussion and after reading it's description on the Nexus, I had to DL right away and give it a shot. This is how leveling should be and it works great so far on TTW. I think this will become a staple for me in all future playthroughs of Fallout, be it FO3, FNV, TTW or even Brazil when it hits.
(I will save more on this for the appropriate thread.) Interface Mods - I use a mix of DarnUI fonts, Interface Revelation menus and OneHUD and Asuka HUD onscreen HUD elements, and combine them with Unified HUD and the MCM. The MCM works well with a few mods I mentioned above. More Perks - I am currently using the FNV version until some enterprising modder here releases a combined FO3/FNV version with a single.esm (load order friendly!) With the leveling system I am testing (a mix of Practice Makes Perfect with XP, skills above 100 (150), subskills, reduced xp - 50%), the perks (one at each level in my build) go a long way to easing the burn of no skill points at level up. This would be a standard for me either way since I find many of the vanilla perks downright boring compared to the great work done in the More Perks/More Traits series. Wsex my player is getting really horny but still works in new Vegas but is isn't set up for 3 because im using the new Vegas version. And I think Mikotos Beauty Pack I have two or three but cant tell some mods apart from others because of the labeling some people use for the mods.
I keep getting a thick hire colored line across my forehead But other than that all my mods seem to work fine, haven't gotten to the Mojave yet but I keep some saves from before I installed ttw. That's how I know wsex still works. But it was really weird because at first thay were standing in each other so I Uninstalled some of my newer mods but that didn't work so i uninstalled wsex and reinstalled them but that didn't work until I reinstalled the newer mods again and then it worked fine. Mods I can't play without? For New Vegas: Darnified UI, XRE - Cars, my business suit mod, a couple of custom races, body replacers, Willow, and Fellout.
Oh, and Radio Active Channel Extender, because Mr New Vegas is boring and I absolutely loathe the music on that station by default. For FO3: Darnified UI, Fellout, Human Catapult, Personal Terminal, coupple of custom races, body replacers, Fellout, a pure water mod that renders the entire Potomac rad free and crystal clear, and a Galaxy News Radio extender that lets me rip the 50s music out and toss in everything from AC/DC to Metallica to Zeppelin to The Eagles.
While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will. The new functionality I want to talk about today is something I've wanted to do for a long time. Indeed, I initially pitched this idea in the mod author forums back in A.(). We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things. Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via.
If during our stress tests we find that there are some issues that need fixing that might negatively impact the performance of the sit.(). It's time for a Vortex development update! Since our last we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough edges and patching up any holes the focus group can find. While Tannin has been working on the overall functionality of the appli.().
Hello everyone, The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over. We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provided the link to the new redesign in our forums and on the SkyrimMods subreddit. I want to thank all the users who have helped us in identi.(). Update: Thank you to all the applicants and submissions, please note that this position is now filled. We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK.
The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications. Your primary short term role will be to help design and shape our new desktop application 'Vortex' which is replacing the Nexus Mod Manager. This application uses Electron, so the front end is rendered in HTML/CSS/JS. In the long term, you'll be the major creative driving f.(). EDIT: Wow, we've had an incredible turnout for this giveaway. Thank you to the thousands who entered!
With help from GOG, 60 winners were chosen at random and have been emailed their keys. Be sure to check your inbox! If you didn't win this time, don't sweat it. We'll keep trying to bring you more opportunities like this in the future. Follow us on Facebook and Twitter to get notified about the latest modding news, events, and giveaways like this one.
Also, be sure to check out the where you can find deep discounts on thousands of classic and contemporary titles, all DRM free. This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me! If you have any comments then please leave them below and if you have any of your own picks then get them.(). We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on. We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached. Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit.().
This week we have some cracking picks for you all to take a look. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown. We love to hear the communities picks so.().